Textbook discusses the concepts, principles and applications of Computer Graphics in a simple, precise and systematic manner. it explains how to manipulate visual and geometric information by using the computational techniques. it also incorporates several experiments to be performed in computer graphics and multimedia labs. Beginning with an introduction to the subject, the book covers a wide range of interesting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations etc.
• Special focus on modern concepts like animation, modeling, GKS and multimedia.
• Content is supported by Chapter-end summary, Multiple choice questions, conceptual short questions with answers and exercise questions apart from several practical examples and case studies.